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Using Narratives to Promote Learning and a Nuanced View of Work

Using car racing in gamification? Some people think that using narratives in gamification is a

The Marshmallow Test: Why Trust Matters and What It Means for Employees

The Stanford “marshmallow” test is a famous experiment conducted in the 1960s and 1970s. Its

How to fix the bad habits that turn your pipeline management into a mess

Is your CRM perfect? Can you click a button and get a pipeline that will

Life Gamification: Apps that Make Habits

Our lives are filled with to-do lists. We must deal with endless daily chores (laundry,

Using Gamification and “flow” to create employee engagement

This post is the second in a series of three posts, all dedicated to discussing

Using The Employee Engagement Funnel and Gamification For Business Transformation

The employee engagement funnel doesn’t have a lot of employees coming in and less qualified

Pay it forward and Karma points: Good Deeds Gamification (part 1)

Pay it forward is a great concept and has the power to create re-occurring cycles

Completion vs Competition – Which is better for Enterprise Gamification?

I recently overheard an interesting conversation between two friends that are triathletes. One of them

Re-Inventing Learnification and Knowledge Collaboration: An Interview with Dr. Eran Gal

We asked Dr. Gal to share his insights about what motivates employees, what types of

Choosing a logo that captures the essence of next generation gamification

We recently finished working on our branding, and one of the first changes we made

Gamification or Digital Culture: The Future of Engagement in the Contact Center

What digital motivation can do for frontline employees and their managers, from real-time performance managementWhat digital motivation can do for frontline employees and their managers, from real-time performance management

Learnification is Three Times Better. Promote Organizational Learning Through Gamification.

Learning and Gamification aren't two different disciplines; they work side-by-side. Both are used to change

Drive transformation with gamification

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