I’ve noticed that every time I write about enterprise gamification – from it being the quantified-self for employee performance engagement through sales gamification, customer service gamification, social gamification and more – eLearning always comes up.
There are several explanations for why elearning always pops up when we discuss enterprise gamification:
All of the above is why, in many cases, we see enterprise gamification projects where we first gamify various enterprise apps, from CRM to contact center and workforce optimization.
The second thing we do is simple: we integrate elearning into the gamification project, because it works well.
It also delivers a better ROI on both the gamification and elearning investment.
Having said all that, here are our 7 ways to integrate elearning into enterprise gamification:
Micro-learning breaks learning into small bite-sized pieces. A short video about a new product, a quiz about the sexual-harrasment policy, a presentation about how to overcome customer anger in a call center environment. Made for this generation’s shorter attention spans, micro-learning is short and effective.
Micro-learning is a curriculum that is accessible anytime and anywhere. In the enterprise, micro-learning makes life easier for trainers since they need to develop shorter chunks of training that can be delivered anywhere. Another important micro-learning benefit it that it gives employees a sense of autonomy and control. They can choose what to learn and when, giving a sense of self-direction which is important to employee satisfaction. Many believe that micro-learning also results in better information retention, since information is accessed when the user needs it to complete a task.
To integrate micro-learning, decide on the model you will use to invoke it. For instance, you can gamify salespeoples’ learning of a new product that was introduced, or use micro-learning as a pre-requisite to get to play a sales competition. Micro-learning can result in recognition (an expert badge) or simply as a way to earn more points and advance in the game. Micro-learning can also be integrated in a coaching scenario, where an employee that isn’t performing well, can be rewarded for training – with the goal of coaching the employee with the information they are missing to do their job well.
Gamification can:
Elearning that is combined into any gamification project is one of the most effective on-the-job training there is. For instance, a call center agent with poor customer satisfaction ratings can be directed to on-the-job training to amend that. A sales person that isn’t making enough new product proposals? Some on the job training about the new product offerings. It’s that simple.
In many cases, we see enterprise gamification projects that are all about communication. Enterprises have a need to communicate objectives, goals and expected results. They want their employees to keep these in mind at work and balance their performance accordingly. Combining elearning can be an important way of communicating these expectations, such as the need to sell more of a certain offering etc.
Sometimes, the communications around the gamification project can be as impactful as its associated behavioral change – communicating performance objective and then seeing how your peers work is an important form of social proof.
Enterprise gamification is evolving into a top tier that is integrated across several enterprise applications. To cover the employee application path at the workplace, from the main app through social and knowledge sharing and into LMS, enterprise gamification must integrate seamlessly with these applications, to deliver a cross app experience.
As a result, many gamification projects get their learning “feeds” from the LMS.
The LMS is also impacted, through gamification analytics, as the results coming from gamification analytics indicate how employees respond to the content in the LMS, resulting in further optimization of the content and its delivery.
Gamification can be used in class-based training, by encouraging team participation – here’s a case study on using gamification in a class environment, where the choice of team incentives drove strong engagement with the materials. After all, no one wants to be the person which brings their team down.
On-boarding new employees is a form of training and elearning that enables self-directed learning for new employees. We’ve written about it here.
Sometimes, there is a need for gamification to fit into a larger communication campaign – a refresher course in areas such as safety, sexual harassment and compliance policies. Using gamification to deliver these short refresher courses and integrating them into the on-the-job duties and calls to action is more efficient and engaging.